Here is a helpful little page about me and my expedition to the Minecraft Far Lands. If you really want to know more, you should watch the videos on the Far Lands or Bust YouTube Channel where I do nothing other than talking about myself whilst playing video games!

If you're new to Far Lands or Bust the series was featured with an article in The New Yorker Online that serves as a nice introduction!

Frequently Asked Questions

What are the Far Lands?

The Far Lands are an area at the very edge of the infinite Minecraft world where the landscape is severely distorted. They were first mentioned in a blog post written by the game's creator, Notch, about Minecraft's terrain generation. This is where he first coined the term "Far Lands" as well. According to the Minecraft Wiki, walking to the Far Lands would possibly take about 820 hours from the center of the map.

Minecraft 1.8: Unfortunately, the Far Lands were removed from the game when the new terrain generation code was released in an update on September 12th, 2011. Fear not, fellow Farlanders! I will continue the expedition in Minecraft Beta 1.7.3 for as long as I must!

How far have you walked so far? Press F3!

To keep my journey a bit of a mystery for myself and viewers, I will only ever press F3, which displays the player's coordinates in Minecraft, when we reach certain charity fundraiser goals or other major milestones. I have only officially pressed F3 in Far Lands or Bust four times: Once on November 12th, 2011; August 12th, 2012; March 1st, 2014; and May 31st, 2015. At the end of that most recent FLoB-ATHON Weekend in 2015 we discovered that I was 2,266,779 blocks in the furthest 'Z' coordinate, the equivalent of 2,266-kilometers from spawn! Amazing, yes, but it means we are still only 18.06% of the way to reaching the Far Lands located at 12,550,820 meters! They don't call them "far" for nothing! INDEED!

Why does the screen shake/wiggle when you walk?

A frequent question indeed! The simple (and perhaps incorrect) answer is that this effect is caused by floating-point precision errors from being so far from 0,0 on the map. The world terrain is updating at a different rate than my player location, which causes my view and in-game entities to jitter. The most obvious evidence of this is how far offset the block selection bounding box is to the actual block I have selected in the game. This was first noticed in the Far Lands or Bust world as early as the first F3 livestream, prior to reaching 292,202.

On April 8, 2015 during Episode 470, we noticed that the terrain jitter doubled, meaning we passed a significant floating-point boundary! Given the rarity of the event, I turned back to find the exact block that the coordinate rollover occurred so that we could mark the area and do some science. Many Farlanders correctly calculated the boundary to be at the 2,097,152 coordinate, the next floating-point change won't be until we double the distance!

Why are you walking to the Far Lands?

I began my YouTube series as a standard Minecraft Let's Play, where I built a settlement, searched for resources and explored the area around my spawn point. After a while I grew impatient and in the 11th episode of the series decided to pack some essential supplies and head West with the goal of reaching these mysterious Far Lands. I vowed to make my attempt for the Far Lands without the aid of any mods or cheats. Along my way I take note of the interesting geography of Minecraft, sometimes get into trouble and answer questions from my YouTube channel subscribers. Now, I have also decided to utilize the popularity of my expedition and turn it into a fundraiser for the Child's Play charity!

What is Child's Play Charity?

Child's Play Charity was founded in 2003 by the authors of the popular Penny Arcade, to improve the lives of sick children by donating toys, books and games to hospitals worldwide. As a bit of trivia: It was the Penny Arcade comic [1,2] that first introduced me to Minecraft, without which I wouldn't even be on my amazing adventure!

How much has FLoB raised for Child's Play Charity so far?

Since starting Far Lands or Bust fundraiser in June, 2011, generous Farlanders from around the world have raised over $407,300 for Child's Play Charity, and continue to do so!

FLoB Season 2 ResultsSeasons 1 & 2: The first fundraiser goal was a modest $820, derived from the estimated 820-hours it is calculated to take a Minecraft player, at a constant walking rate, to reach the Far Lands from the center of a world. Fans reached this goal in less-than a week, so I upped the goal tenfold to $8,200! As you can see from the archived donation widget, we exceeded even that!

FLoB Season 3 ResultsSeasons 3: This season started with the announcement of a new goal of $29,220, inspired by the official "F3 Distance" from the end of Season 2 of 292,202. To celebrate reaching the goal, we scheduled a 3-day FLoB-ATHON Weekend livestream event, and submitted a challenge to double the season's donations to $58,440! When reached, I promised fans that I would attend MineCon Paris 2012 as a thank you for the support and generosity for Child's Play Charity!

FLoB Season 4 ResultsSeason 4: Thanks to the help of the MindCrack Marathon in October 2013, an additional $118,000 was raised for Child's Play in a mere 48-hours! This amount went towards the Season 4 Far Lands or Bust goal of $100,000, shattering it! The following FLoB-athon livestream celebration took place on March 1st, 2014, when Kurt walked for 12-hours to a live audience that maxed out at over 10,000 viewers for the F3 finale moment. At the end of the season, just before starting Season 5, the grand total raised was an amazing $186,649.13 for Child's Play Charity!

FLoB Season 5 ResultsSeason 5: This season, arguably the most successful and consistent yet, concluded during a two day FLoB-ATHON livestream on May 30th and 31st, 2015! With 156 episodes taking place over 14-months, Farlanders helped reach the $50,000 Child's Play Charity season goal and then some, for a final total of $66,315.57 raised! The F3 finale put the new distance at 2,266,779 blocks from spawn, quite a memorable number!

FLoB Season 6 ResultsSeason 6: The sixth season was dubbed "stress-free" with a more relaxed approach to video making and charity fundraising, taking place over a convenient 149 episode duration. Things happening outside the FLoB world in my life were less-than stress-free however, but that didn't stop Farlanders from raising a final total of $71,718.78 for Child's Play Charity! The F3 finale put the new distance at 3,116,936 blocks from spawn, oh so unfortunately close to getting a perfect PI (3.14~) number!

What are your computer specs?

January 2016 build codenamed Europa:

  • Case: Fractal Design Define R5
  • Mobo: MSI X99S SLI Plus ATX LGA2011-3
  • CPU: Intel Core i7-5820K 3.3GHz (Overclocked to 3.8GHz)
  • CPU H/S: Corsair H100i Liquid CPU Cooler
  • RAM: 32GB Corsair Vengeance LPX DDR4-2666
  • GPU: MSI GeForce GTX 970 4GB
  • PSU: Corsair AX760 760W 80+ Platinum
  • OS: Windows 10

March 2012 build codenamed Enceladus:

  • Case: Antec P182
  • Mobo: Asus P8Z68-V PRO/GEN3 ATX LGA1155
  • CPU: Intel Core i7-2600K (Overclocked to 4.2GHz)
  • CPU H/S: COOLER MASTER Hyper 212 Plus
  • RAM: CORSAIR Vengeance 16GB (4x 4GB) DDR3 1600
  • GPU: EVGA SuperClocked GeForce GTX 570 HD
  • PSU: CORSAIR Professional Series HX750 750W
  • OS: Windows 7 Ultimate

Shared peripherals and accessories:

  • 3x 24" Dell Ultrasharp U2415, 2408WFP, U2412M Monitors
  • Corsair Gaming K70 Cherry MX Red Keyboard, Corsair Raptor M45 Mouse
  • Logitech G27 Racing Wheel
  • Logitech C615 Webcam
  • Logitech X-230 2.1 Speakers, AKG K271 MKII Headphones

What equipment and software do you use to record?

I'm always striving to improve my content, so my methods are constantly changing. For many years I recorded my video game footage using Fraps, but have since changed to Dxtory. For audio recording I capture voice with a Rode Procaster dynamic microphone through a Behringer Xenyx Q802USB audio interface. Earlier videos were edited and rendered using Windows Movie Maker (ha!) but I have since upgraded to Sony Vegas Pro.